We’ve also prepared a preliminary solution for the issue as it manifests when continuously firing through repeated trigger tapping.This will prevent fire rate deceleration when using this firing mode. With the release of Update 0.11.2, we’ve changed the server’s firing check frequency when using the sequential fire mode from every two ticks to every tick.For this reason, we divided our work into stages: Since this bug is directly related to a very complex and delicate aspect of the game - the game logic itself - correcting it will require significant changes to the game code and a comprehensive QA cycle, all of which takes time. In other words, if you play on ships with a rapid-fire main battery and fire continuously (by holding down the left mouse button or continuously tapping it), the rate of fire will appear to decelerate.ĭetailed information about this issue can be found at our Player Support page. The issue does not manifest, however, if a rapid-firing ship takes breaks between salvoes or if a ship has guns with a longer reload time. The higher the reload speed of the guns, the more noticeable the bug. This bug can be reproduced on ships with guns that have a very fast reload speed, either when using the sequential fire mode or simply when constantly and repeatedly firing all guns as fast as they can reload. Purple: load-in time on Public Test 0.11.1 (before fix)īlue: load-in time on Public Test 0.11.2 (after fix)ĭue to the way data is exchanged between individual players’ computers and the game server, a bug occurred that ultimately lead to a decrease in the rate of fire of certain ships.
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